![]() James Czulewicz, Vice President of Sales and Planning at Knowledge Adventure said that JumpStart Pet Rescue, released in August 2009, was the "first educational product for the Wii." The trademark "JUMPSTART GET MOVING" was issued by the United States Patent and Trademark Office on November 23, 2010. That year, JumpStart was advertised as offering the first browser game with "high quality 3D graphics and advanced gameplay". Contemporary era (2009–present) Īfter launching JumpStart 3D Virtual World in 2009, Knowledge Adventure noted they were adding online worlds and casual mobile games, console games, and traditional web-based browser games to their JumpStart catalogue. JumpStart Typing, JumpStart Spanish, JumpStart Kindergarten II, JumpStart 1st Grade Reading, JumpStart 1st Grade Math, JumpStart 2nd Grade Math and JumpStart 5th Grade were premiered at the 1997 Electronic Entertainment Expo. On February 3, 1997, the privately held Knowledge Adventure was acquired by CUC International, becoming a wholly owned subsidiary of the CUC Software division alongside Davidson & Associates, Blizzard Entertainment, and Sierra On-Line CUC Software would be the label that marketed the JumpStart games. According to the Chicago Sun-Times, Knowledge Adventure "started the baby trend when it introduced JumpStart Toddlers in 1996". He said: "We're testing concepts for third grade to see if it is viable.I don't know if this is going to work with higher grade levels." However, JumpStart Adventures 3rd Grade: Mystery Mountain would end up being released in 1996, and many higher grade games followed. In October 1995, Steve Chadima, vice president of marketing services at Knowledge Adventure, said that while JumpStart sales were strong, and the series was about to be extended with JumpStart 2nd Grade. Microtimes retrospectively wrote that the acquisition of the early learning products augmented Knowledge Adventure's strengths. During this period of time, Listick was also optimistic that the added resources of the larger organisation would allow him to create a "JumpStart Elementary School" of compelling and exciting children's software. Meanwhile, Knowledge Adventure founder, Bill Gross, hoped the acquisition would allow the JumpStart series to expand into international markets, as well as multiple platforms and online, to supplement the home and school markets. Later, Fanfare founder and chairman, Barton Listick, became vice president of Knowledge Adventure, while his staff had relocated to Knowledge Adventure's headquarters in Glendale, California. Afterwards, Fanfare was also known to have developed two more games JumpStart Preschool and JumpStart 1st Grade before being acquired by Knowledge Adventure on August 9, 1995. The first game in the early learning software series, JumpStart Kindergarten, was created in 1994 by independent developer, Fanfare Software (founded 1988), and published by Knowledge Adventure (founded 1991). The series originally consisted of a series of educational PC games but has since expanded to include workbooks, direct-to-video films, mobile apps, and other media, including a massive multiplayer online game located at, that were launched on March 10, 2009. ![]() JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise for children, consisting mostly of educational games, produced by JumpStart Games. Now, that doesn’t mean you won’t hear from us until next year! In fact, while we’re not planning a virtual conference, we are working on something special that would give our exhibitors and partners the opportunity to connect with more than 500 educators.Windows, Mac, Game Boy Color, PlayStation, Wii, DS, Mobile app So, rather than offer an event that doesn’t allow us to show appreciation for sponsors, exhibitors, partners and educators, in the manner that we usually do, we’re asking all participants to stay home, stay safe, and plan to join us in 2021. We like to think of the NEC as a shared experience, where educators, resource providers, and others not only come to learn, but to interact and enjoy each other’s company, often forming bonds that last for years. While there is certainly a lot of great information being shared via videoconference today, the Jump$tart NEC is a lot more than just its presentations. We do not plan to convert the conference to a virtual event. Unfortunately, we have made the difficult decision to cancel the 2020 conference due to COVID-19-related travel and event restrictions, including the significant number of participants who have already informed us that they would not likely be permitted to attend. ![]() Thank you for your continued interest and support of our Jump$tart National Educator Conference.
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